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Game Narrative Kaleidoscope Podcast

by inkle
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Latest episodes

  • Episode 35: Seva Khusid

    October 21, 2026

    Simulations, Questions, Dialogues Academic and game writer Seva Khusid (Harvest of Names) joins us to talk about the balance between what we simulate, and what we pass over to the player to simulate for us. Does narrative work best when…

  • Episode 34: Alex Epstein

    October 14, 2026

    Translucent Lies and other "Dirty Narrative" Techniques Narrative designer and screenwriter Alex Epstein (We Happy Few, South of Midnight) about gaps, lies and narrative tricks that make our worlds feel bigger than they are - especially…

  • Episode 33: Bertine van Hövell

    October 7, 2026

    Biographies: The Quick and Dirty Way Bertine van Hövell (Old Skies, Stellaris) talks to us about creating characters for LARPs by creating their biographies. How can adding a contradiction to a person's backstory spice up a character and…

  • Episode 32: Julia Minamata

    September 30, 2026

    Why I Love Text Parsers We talk with Julia Minamata (The Crimson Diamond) about the joys of implementing a text parser-based game in the 2020s - but also about creativity as a process and craft as hard-work with no shortcuts. How do we…

  • Episode 31: Josh Labelle

    September 23, 2026

    Set-ups, Attempts, Complications and Pay-Offs We're joined by Josh Labelle (Disney Dreamlight Valley, Kim Kardashian's Hollywood) to talk about the bare bones of what makes a story - and how that plays out over episodes and seasons of a…

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  • Episode 30: Pedro Giglio

    September 16, 2026

    Blending In by Standing Out Pedro Giglio (Town of Zoz, Cobra Kai 2) joins us to talk about bringing local detail to a global market. How do we adjust our material to make sure it connects with people from different cultures? And how do we…

  • Episode 29: Adriana Jacobs

    September 9, 2026

    Poems Make Games Better Adriana X. Jacobs is an Associate Professor of Hebrew Literature, and also a game writer and designer. This week she talks to us about the use of poetry in games: the use of text and spoken performance to slow the…

  • Episode 28: Josh Boykin

    September 2, 2026

    Choose Yourself We're joined by Josh Boykin (Lancer Tactics) to talk about how we bring ourselves into the work that we do - especially in a world full of injustice and very real political risk. How does being vunerable lead us to tell…

  • Episode 27: Emma Kidwell

    August 26, 2026

    Your AAA game should be more mundane We're joined by Emma Kidwell (Civilisation VII, Midnight Suns) to discuss the quieter, mundane moments that make a blockbuster game sing, by bringing out the humanity of the characters and realities of…

  • Episode 26: Graham Walmsley

    August 19, 2026

    Let’s make an 80 Days tabletop roleplaying game We're joined by TTRPG designer Graham Walmsley (Cthulu Dark, Cosmic Dark) to discuss his approaches to creating table-top games. How do we create a coherent world when don't have control?…

  • Episode 25: Jill Scharr

    August 12, 2026

    You're Not a Bad Writer, You Just Don't Get the Assignment When writers join a project, they're not always fully aligned with that project's tone and style - sometimes, it hasn't even been defined yet. Today we talk with Jill Scharr…

  • Episode 24: Pietro Polsinelli

    August 5, 2026

    A Simple Pawn A wide-ranging and fascinating conversation with writer and narrative designer Pietro Polsinelli (Football Drama, Becoming Saint) about writing games embedded in history, developing from the theme outwards, the importance of…

Full episode archive on Apple Podcasts →

About the show

Join hosts Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room) in conversation with authors from the Game Narrative Kaleidoscope, as they discuss all aspects of the craft of interactive writing and narrative design. Find out more about the Kaleidoscope at inklestudios.com/kaleidoscope