The BattleTech Historian: A Complete History of the BattleTech Universe
Today: #175 in Fiction, Australia on our combined chart.
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Latest episodes
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Archer and Catapult: The Classic Missile Boats
August 18, 2026 · 23 minThe Archer and Catapult became two of BattleTech’s defining fire-support BattleMechs by carrying enough long-range missiles to influence battles well before many opponents could answer effectively. The Archer is a heavy, durable missile…
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Rifleman and JagerMech: Anti-Aircraft ’Mechs in a Ground War
August 18, 2026 · 22 minThe Rifleman and JagerMech were designed with anti-aircraft and long-range fire in mind, yet both became familiar sights in ordinary ground combat where their weaknesses were often impossible to ignore. The Rifleman combines autocannons…
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Crab, Kintaro, and Trebuchet: Survivor, Brawler, and Missile Boat
August 18, 2026 · 22 minThe Crab, Kintaro, and Trebuchet illustrate three very different ways to build an effective medium BattleMech. The Crab is a Star League-era survivor built around energy weapons, reducing dependence on ammunition and helping explain why…
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Shadow Hawk, Griffin, and Wolverine: The 55-Ton Trinity
August 18, 2026 · 22 minThe Shadow Hawk, Griffin, and Wolverine occupy the same 55-ton weight class but demonstrate three different approaches to the classic medium BattleMech. The Shadow Hawk spreads its capabilities across several weapon types and ranges…
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Hunchback: The AC/20 Delivery System
August 18, 2026 · 22 minThe Hunchback is built around one brutally simple idea: bring a massive autocannon close enough to the enemy that a single hit can change the entire fight. The classic design mounts its enormous weapon in a distinctive shoulder housing…
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Centurion, Enforcer, and Vindicator: The Soldiers’ Medium ’Mechs
August 18, 2026 · 23 minThe Centurion, Enforcer, and Vindicator are not usually presented as glamorous machines, which is precisely why they represent the everyday reality of BattleMech warfare so well. Each is a practical medium design built to serve line…
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Phoenix Hawk: Scout, Raider, and Duelist
August 18, 2026 · 22 minThe Phoenix Hawk became one of the Inner Sphere’s classic medium BattleMechs by combining mobility, jump capability, useful armor, and enough firepower to perform a remarkable range of missions. It can scout ahead of heavier formations…
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Raven and Wolfhound: The New Generation of Light ’Mechs
August 18, 2026 · 23 minThe Raven and Wolfhound emerged during the technological recovery of the late Succession Wars and demonstrated that new light BattleMechs could do far more than imitate centuries-old designs. The Capellan Raven became closely associated…
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UrbanMech: Slow, Awkward, and Somehow Immortal
August 18, 2026 · 23 minThe UrbanMech violates nearly every expectation attached to a light BattleMech. It is slow, oddly proportioned, lightly armored compared with heavier machines, and almost comically unsuited to chasing anything across open terrain. Yet…
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Commando, Jenner, and Panther: House-Built Light Killers
August 18, 2026 · 23 minThe Commando, Jenner, and Panther demonstrate how different Great Houses shaped light BattleMechs around their own tactical requirements. The Lyran Commando sacrifices some of the speed associated with scouts in exchange for a surprisingly…
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Locust, Wasp, and Stinger: Light ’Mechs Everywhere
August 18, 2026 · 23 minThe Locust, Wasp, and Stinger became three of the most widespread light BattleMechs in human space because they solved ordinary military problems efficiently. The Locust emphasizes exceptional ground speed, making it valuable for…
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The Mackie: The Machine That Started It All
August 18, 2026 · 23 minThe Mackie was the machine that turned the BattleMech from an engineering possibility into the defining weapon of BattleTech warfare. Developed by the Terran Hegemony, it combined a fusion engine, myomer musculature, heavy armor, powerful…

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