Skeleton Songs
Recently ranked · United States
Last recorded placements from this show’s chart history. These are not current rankings.
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Ranking history · United States
Latest episodes
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"Nuages"
August 10, 2026 · 54 min'You're a miniature Herod, wading in the blood of the innocents every morning...' We launch Travelling At Night's first public demo! Along the way, we talk about the game's 'Black Museum', AK's tussel with Django Reinhardt, how Tom…
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"Scarf Problems"
June 1, 2026 · 1 hr 7 minTravelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult…
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"Mr Chi's Magic Emporium"
April 27, 2026 · 53 min"It's never lupus." Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage…
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"Hyperpimps"
March 30, 2026 · 1 hr 4 minWhat is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like…
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"Down With Art"
March 16, 2026 · 57 minWho are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life? Join Alexis and Lottie for these questions alongside a…
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"Imaginarium"
March 2, 2026 · 60 minWhat's the 'double or half' rule? Why is game design like Khazad-dûm? What the hell is a quaternion? No, really, we don't know. Join AK and Lottie for another jaunt through game dev, via narrative modifiers, infinite nuns and 'entering the…
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"The Kazoo Variants"
February 16, 2026 · 1 hr 1 min"There are games where the player is having fun and games where the designer is having fun." - Sid Meier Maps! Music! British pre-decimal currency! We discuss planning game narratives around major player choices, Mike Rosewater's…
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"Agave Aeterna"
February 2, 2026 · 1 hr 0 min"What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..." This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how…
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"The Sphinx"
January 19, 2026 · 1 hr 2 min'My fingers are worn to bleeding nubs. I am typing this with my tongue. my keyboard is sticky with game dev drool. Do you not understand...' Thus did 2026 begin. Welcome back to the world of game dev, this time about 'murdering darlings'…
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"Snow in the Neath"
December 12, 2025 · 1 hr 3 minOur final episode of 2025! Talking Travelling At Night's alpha, the sine wave of game dev, where Fallen London's Overgoat came from and how we're attempting to solve the 'layer of plastic' in AAA RPGs. Support the show
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"Don't Be A Cube"
December 1, 2025 · 1 hr 1 minThis week in the life of jobbing game developers, we reach ALPHA. Cue period appropriate beatnik slang, a disagreement about potato croquettes and why 2D and 3D are such frenemies in isometric CRPGs. Support the show
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"Dreamweaver"
November 17, 2025 · 55 minSkeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with…

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