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Mike Mearls Talks TTRPGs

by Mike Mearls
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Latest episodes

  • Monsters, Healing, and Resistance

    August 26, 2026 · 11 min

    In this week's podcast, I talk about why I don't use healing, resistance, or immunity in my D&D 5e design.

  • I Hate Forcecage

    August 16, 2026 · 25 min

    In this episode, I walk through how and why spellcasters - especially the wizard - have access to control effects that are far too powerful. I also talk about a design concept I am using to combat this issue.

  • Post-Gen Con Thoughts

    August 6, 2026 · 14 min

    I have some thoughts about creativity and the process of game design after Gen Con 2026. Here's a link to the DEATH SAVES live play: https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2

  • The Sad Story of Challenge Rating

    July 24, 2026 · 20 min

    Does anyone actually like challenge rating? This week I talk through the core problems with the mechanic, how it influences monster design, and the real culprit behind D&D's tricky math, the encounter day.

  • Podcast: On Subclasses

    July 18, 2026 · 9 min

    Today I had to clear out a bunch of blackberry vines in my backyard. That prompted me to reflect on subclass design. Perhaps the painstaking, and painful, process of digging up long, ropy vines with jagged thorns reminded me of the untold…

Full episode archive on Apple Podcasts →

About the show

D&D 5e designer Mike Mearls talks about TTRPGs and game design.