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Magic: The Gathering Drive to Work Podcast

by Mark Rosewater
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Similar topics: gathering and fracture

Latest episodes

  • #1390: Will Magic Run Out of Design Space?

    October 16, 2026 · 36 min

    I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

  • #1389: Setting Up Downstream Teams

    October 16, 2026 · 35 min

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do…

  • #1388: Predefined Artifact Tokens

    October 9, 2026 · 33 min

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

  • #1387: Reality Fracture Limited with Ben Weitz

    October 9, 2026 · 40 min

    In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.

  • #1386: Unenfranchised Players

    October 2, 2026 · 37 min

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

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  • #1385: Being Scary

    October 2, 2026 · 31 min

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

  • #1384: Concurrency 2026

    September 25, 2026 · 32 min

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're…

  • #1383: Reality Fracture Creative with Meris Mullaley

    September 25, 2026 · 40 min

    In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

  • #1382: What Went Wrong – March of the Machine: The Aftermath

    September 18, 2026 · 33 min

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the…

  • #1381: Reality Fracture Design with Yoni Skolnik

    September 18, 2026 · 31 min

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

  • #1380: Atogs

    September 11, 2026 · 30 min

    This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

  • #1379: Fresh Out of Design – Reality Fracture

    September 11, 2026 · 47 min

    Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

Full episode archive on Apple Podcasts →

About the show

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!