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Join the Party

by Multitude
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Latest episodes

  • The Afterparty at the End of the Show

    February 24, 2026 · 2 hr 21 min

    How did we decide this was going to be the end? Is there anything in campaign 4 we wanted to explore but didn't get to? What characters did we learn the most from? How have the theme songs changed over time?  What was each of your favorite…

  • Oneshot: Democracy by Dice

    February 17, 2026 · 1 hr 15 min

    Let’s organize a union and help our communities with a new TTRPG! REMINDER: next week is our final episode, so send in Afterparty questions about this campaign and JTP as a whole via jointhepartypod@gmail.com, social media, or…

  • 35. Life Moves Pretty Fast II

    February 10, 2026 · 1 hr 44 min

    Don't go changing to try and please me / You never let me down before, mmmm-hmmmm And don't imagine you're too familiar / And I don't see you anymore I would not leave you in times of trouble / We never could have come this far…

  • 34. Life Moves Pretty Fast I

    February 3, 2026 · 1 hr 19 min

    RUMMBLLLLLLE! Now that the super seniors have stepped into the liminal space between super-student and superhero, everything is picking up speed. We’re playing Masks for this campaign! You can access a running list of all the NPCs from…

  • Afterparty: 31-33. Work. Study. Credit. IV-VI

    January 27, 2026 · 1 hr 12 min

    How do we feel about Kilonova II and old Vulcani? What is the power of the Moment of Truth? And is Dr. Morrow, like, good? All that and more on this Afterparty! We’re playing Masks for this campaign! You can access a running list of all…

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  • 33. Work. Study. Credit. VI

    January 20, 2026 · 57 min

    Hic dies, et omnes dies futuri, mihi pertinent. Cognoscisne aliquem potentiorem quam Diabolus? Non p**o te scire. We’re playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here. Sponsors…

  • 32. Work. Study. Credit. V

    January 13, 2026 · 1 hr 16 min

    BAM! BAM! BAM! In LTC, our super seniors are just superheroes, and they need to clean up the danger that’s unfolding in front of them. Connor sets his sights on the enemy. Rowan delegates. Craft chooses to trust. We’re playing Masks for…

  • 31. Work. Study. Credit. IV

    January 6, 2026 · 1 hr 4 min

    With the threat at the school temporary taken care of, the Water’s Edge seniors turn their attention towards Lake Town City and the looming danger lurking in the real world. We’re playing Masks for this campaign! You can access a running…

  • Afterparty: 28-30 Work. Study. Credit. I-III

    December 30, 2025 · 1 hr 1 min

    When did we think that the parents we hadn’t met yet would start popping up? Can you tell us more about Decoder Ring? And how did Dr. Prometheus get on the parent phone tree? All that and more on this Afterparty! We’re playing Masks for…

  • 30. Work. Study. Credit. III

    December 23, 2025 · 1 hr 5 min

    POINNNG! When the Christian Devil’s demon minions start possessing teachers, our super seniors have to step up and save the school (again). We’re playing Masks for this campaign! You can access a running list of all the NPCs from Campaign…

  • 29. Work. Study. Credit. II

    December 16, 2025 · 1 hr 17 min

    KER-SPLASH!! When the students need permission from professional superheroes to take on an overwhelming problem, there’s only one group of people to call: parents and guardians. Yes, I mean all of the parents and guardians. We’re playing…

  • 28. Work. Study. Credit. I

    December 9, 2025 · 1 hr 23 min

    Water’s Edge Academy is back open and everyone’s going back to class like the school didn’t just get magically put back together by a deal with the Devil. Ah well, I’m sure everything will go back to normal, or whatever normal is supposed…

Full episode archive on Apple Podcasts →

About the show

Join the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who’ve never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.